The wrinkle: You need to draw attention from enemies to build up aggro, which puts you in more danger. Overkill grants brief invincibility, increased damage, and a magazine that never runs dry. No matter what, you're always working in a team, third-person shooting your way through hordes of enemies as you build up "aggro," which can be triggered for Overkill. At first, it seemed like Army of Two: The Devil's Cartel might build on the cooperatively tuned conceits of the prior two games.
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